A procedurally-generated, cross-platform, dungeon brawler built in Unity3D. Wield weapons with friends against an onslaught of foes to see if you can overcome the challenges that await.
A Raymarching solution built in C++ that uses OpenCL, QT, and a custom scripting language to allow users to animate and view abstract mathematical structures.
A game engine built from scratch in C++. It features a custom Enity-Component System and many pipelines and tools, namely OpenGL rendering and binary asset packaging.
A procedurally-generated horror game built in Unity3D for the Oculus Rift. It's very easy to get lost in dungeons that don't obey the laws of Euclidean space.